Heroes Mutual Entertainment's net profit increased by more than 25 times in 2016, and multiple mobile e-sports mobile games drove its performance to explode
On March 23, Heroes Mutual Entertainment released its 2016 annual report. The report shows that Hero Mutual Entertainment's operating income in 2016 was approximately 936 million yuan, a year-on-year increase of 773%; the net profit attributable to shareholders of the listed company was approximately 532 million yuan, a year-on-year increase of 2,587.59%.
Original title: Hero Mutual Entertainment's 2016 net profit of 532 million yuan increased nearly 26 times year-on-year.
On March 23, Hero Mutual Entertainment released its 2016 annual report. The report shows that Hero Mutual Entertainment's operating income in 2016 was approximately 936 million yuan, a year-on-year increase of 773%; the net profit attributable to shareholders of the listed company was approximately 532 million yuan, a year-on-year increase of 2,587.59%.
The report shows that as of December 31, 2016, Hero Mutual Entertainment's assets totaled 4.271 billion yuan, a year-on-year increase of 35.73%; its liabilities were 607 million yuan, a year-on-year decrease of 78.44%.
For this sharp increase in performance, the report shows that there are three main reasons: the launch of a variety of self-developed games and agent games; the vigorous development of competitions to increase user activity; and the increase of promotion efforts in domestic and overseas markets.
Up to now, Heroes Mutual has developed and released games including the "National Shootout" series "Bullet Island 2"; the games it has released include "Shadow Blade 2" and "Street Basketball"; the global release of independent games "Rhythm Hero"; etc.; the upcoming games include "Art of War: Red Tide". According to the introduction of hero entertainment, the company has currently involved various segments of mobile e-sports such as FPS, TPS, action fighting, music and dance, racing, and sports competition.
In terms of events, the mobile e-sports event HPL Hero League initiated by Heroes Entertainment has been in operation for two years, with 400 million registered users. HPL competitions include the "National Shootout" series,"Come and Dance Together","Peak Warship" and "Bomb Island 2". According to reports, the 2016HPL Global Finals H2 has reached 7 million PCU on the entire platform that day, with 50 million views.
In terms of channels, there are currently more than 200 mobile game channels cooperating with Heroes Entertainment; in terms of Hong Kong, Macao and Taiwan and internationalization, the "National Shootout" series has been launched in more than 10 countries and regions including Hong Kong, Macao and Taiwan, Southeast Asia, and North America in May 2015. Online release.
According to public information, Hero Entertainment was established in June 2015. It is one of the earliest game manufacturers in China to deploy mobile e-sports games. Its business scope includes mobile e-sports game research and development, distribution, and event operations, as well as VR equipment research and development and content provision, and VR event operations.
Editor: Nancy