E-sports tourism consumption is rising in play, virtual world and real entertainment are reigniting
Young people have long become the main force of e-sports. E-sports competitions have also brought and potential huge tourist groups, building the foundation for e-sports tourism consumption. By using e-sports resources to develop tourism consumption, e-sports tourism must be effectively developed.
Original title: The rise of e-sports tourism consumption in playNot long ago, a news report that the mainland of China e-sports players were left out in China Taiwan attracted greater attention to the e-sports industry.
E-sports is referred to as "e-sports". On November 18, 2003, the State Sports General Administration officially approved the inclusion of e-sports as the 99th official sports competition event. In 2011, the State Sports General Administration reapproved e-sports as the 78th official sports competition event. E-sports has attracted the attention and participation of hundreds of millions of people, and young people have long become the main force of e-sports. The excitement and madness of e-sports competitions, as well as the huge and potential tourist crowds it brings, have built the foundation for e-sports tourism consumption. To use e-sports resources to develop tourism consumption, e-sports tourism must be effectively developed.
The main methods of e-sports tourism:
First, through e-sports competitions, conferences, exhibitions, etc., gather e-sports enthusiasts from all over the world to form e-sports exhibition tourism;
Second, through e-sports scenic spots to attract tourists to come for sightseeing, forming e-sports scenic spots tourism;
Third, through e-sports tourism destinations, such as e-sports tourism towns, tourists can come for sightseeing, leisure, business, exhibitions, etc., an e-sports tourism consumption system that integrates food, accommodation, transportation, tourism, shopping and entertainment, forming e-sports tourism destination tourism. The most popular thing now is e-sports exhibition tourism, but the one with the most potential in the future is e-sports tourism destination tourism or "e-sports tourism town tourism."
Many of the current characteristic towns are real estate development projects in the name of tourist characteristic towns, or industrial parks, science and technology parks, and industrial parks in the name of tourist characteristic towns. People's evaluation of these towns is: "There is nothing to play with!" The current e-sports town is very different from e-sports tourism town. E-sports towns pay attention to the e-sports industry itself, and e-sports tourism towns pay attention to the tourism consumption generated through e-sports.
An exhibition with a certain theme cannot last due to various factors. E-sports exhibition tourism cannot cover all tourism in a certain region. E-sports tourism towns can continue e-sports tourism here. The key is to realize e-sports + tourism, and to build e-sports tourism towns in accordance with the laws of tourism consumption.
First, e-sports tourism towns must have enough e-sports characteristic landscapes. Tourism travel and game travel, this "tour" is not the other "tour". One is in reality and the other is in the virtual world. It is necessary to combine the "tour" in reality and virtual, and let tourists see the virtual world of e-sports in reality through the landscape in reality.
Second, e-sports tourism towns must have enough e-sports accommodation. Tourist towns need tourists to come and tourists to live in. Participating in e-sports takes time, and sightseeing e-sports landscapes also takes time. E-sports tourist towns cannot live without a place to live, and they also need enough e-sports accommodation. Features need to be convenient to participate in e-sports, have the characteristic style of e-sports, and also be convenient, hygienic, safe and comfortable.
Third, e-sports tourism towns must have enough e-sports special activities. After all, e-sports tourism towns are themed with e-sports. Not only do tourists can participate in e-sports in their rooms, they also need to have enough e-sports special activities. They need to arrange various competitions, exchanges and other e-sports activities at various times every day.
Fourth, e-sports tourism towns must have enough e-sports specialty catering. When e-sports participants are struggling in the virtual world, they also need to replenish their bodies with some energy. Catering is indispensable. In order to attract more food lovers, it is necessary to develop e-sports themed special catering to make the e-sports virtual world delicious food on the table in the real world.
Fifth, e-sports tourism towns must have enough e-sports special transportation vehicles. Transportation vehicles need to have unique appearance and unique functions. These characteristic transportation vehicles are not only a landscape, but also convenient for travel, but also a kind of entertainment.
Sixth, e-sports tourism towns must have enough e-sports specialty products. E-sports specialty products are not only the decoration of characters in e-sports, but also various interesting, useful and functional e-sports specialty products brought by e-sports intellectual property rights. Let e-sports specialty products make people's lives better, more comfortable, safer and more convenient.
As a tourist town, it must have the necessary management institutions, necessary systems and necessary personnel, and it must also have the characteristics of tourism and a small town. An e-sports tourism town cannot sell dog meat without e-sports or tourism. It should also be a small town with food, drink, play, fun, housing, shopping, and business.
It has become an indisputable fact that e-sports is becoming more and more popular, and tourism is becoming more and more popular. Let the popular e-sports and the equally popular tourism be combined to realize the integration of virtual and reality, and become a new, huge e-sports tourism industry that enriches the country and benefits the people.
Editor: Mary