Huawei Culture's wholly-owned shareholding of 313 million yuan Fengyun Interactive's industry has been changed to film and television
Huawei Culture announced on the evening of November 30th that the company plans to acquire a 49.6005% stake in Fengyun Interactive, a wholly owned subsidiary of the company, at a price of 313 million yuan. After the completion of this transaction, the company and the first wave will hold a combined 100% stake in Fengyun Interactive.
Huawei Culture announced on the evening of November 30th that the company plans to buy 49.6005% of Fengyun Interactive, a holding subsidiary of Fengyun Interactive, a wholly-owned subsidiary of the company, for 313 million yuan. After the completion of this transaction, the company and the first wave will hold a combined 100% stake in Fengyun Interactive.
announcement, Fengyun Interactive is a strong game research and development company, committed to boutique game research and development, the main business is web game research and development, mobile game research and development and H5 game research and development, the production of stable ARPG type games, the extension of casual games, round games and strategy games.
the first wave is a game company with rich experience in IP camp. Since 2014, the first wave of investment has participated in the establishment of Fengyun interaction. Fengyun Interactive has been entrusted by the first wave, and has successively developed many games, such as "Wild Page Tour", "School Beauty personal Master Page Tour", "Snow Eagle lead Home Tour", "Snow Eagle lead Master Tour" and so on. No matter server technology, flash2D technology, unity3D technology, the online products in the field of page games and mobile games have been verified by a large number of gamers, and the game quality has been highly recognized by the first wave and market players.
in this transaction, the other party promised that the annual net profit of Fengyun Interactive would not be less than 45 million yuan, 56.25 million yuan, 67.5 million yuan and 78.3 million yuan, respectively. Huawei Culture said that the purpose of this transaction is to better stabilize, manage and motivate the interactive R & D team, make a positive contribution to the future game business development, and meet the needs of the company's business development and industrial integration. The company's direct and indirect ownership of 100% of Fengyun Interactive will facilitate the close cooperation between Fengyun Interactive and the first wave, and enhance the profitability of the company's game business segment.
at the same time, Huawei Culture also disclosed an announcement of changes in its industry. since the company completed major asset restructuring in 2015, the planning, production and distribution of films and TV dramas have become an important part of the company's main business. According to the relevant provisions of the guidelines on Industry Classification of listed companies (revised in 2012), the company submitted an application for industry category change to the China Association of listed companies, which was determined by the Industry Classification expert Committee of the China Association of listed companies, approved and released by the China Securities Regulatory Commission, the industry to which the company belongs is changed to: radio, television, film and film recording production.
Edit: yvette