Tencent's online game business revenue in the first quarter was 27 billion yuan, a year-on-year increase of 38%
Online game business revenue is approximately 27 billion yuan, of which PC client game revenue is 14.1 billion yuan, a year-on-year increase of 24%. Online game business revenue is approximately 27 billion yuan, of which PC client game revenue is 14.1 billion yuan, a year-on-year increase of 24%.
Online game business revenue was approximately 27 billion yuan, of which PC client game revenue was 14.1 billion yuan, a year-on-year increase of 24%; mobile game revenue was 12.9 billion yuan, a year-on-year increase of 57%.
Original title: Tencent released its 2017 Q1 financial report. Online game revenue was 27 billion yuan, a year-on-year increase of 38%
. Tencent Holdings released its first quarter 2017 financial report. During the period, revenue was 49.552 billion yuan, a year-on-year increase of 55%, and profit was 14.548 billion yuan, a year-on-year increase of 57%. Online game business revenue was approximately 27 billion yuan, of which PC client game revenue was 14.1 billion yuan, a year-on-year increase of 24%; mobile game revenue was 12.9 billion yuan, a year-on-year increase of 57%.
The overall performance improvement
report shows that as of March 31, 2017, Tencent's operating profit for the first quarter was RMB 19.272 billion, a year-on-year increase of 44%; operating profit margin fell 3%. Profit for the period was 14.548 billion yuan, a year-on-year increase of 57%, and the net profit margin was 29%, which was the same as the same period last year. Profit attributable to equity holders of the company was RMB 14.476 billion, a year-on-year increase of 58%. Basic earnings per share is RMB 1.540, diluted earnings per share is RMB 1.522, and the current stock price is RMB 259.80 per share.
CEO Ma Huateng said that the company's performance growth in the first quarter of 2017 was mainly due to good results in both finance and business aspects.
On the financial front, smart mobile games, payment-related services, digital content subscriptions, PC games and social advertising drove overall revenue growth.
In terms of business, driven by the Lunar New Year holiday, the company's various entertainment service products have achieved significant growth, including video platforms for original content, mobile games such as national K Songs, Tiantian P Pictures, and "Glory of the King".
Value-added services are the main driving force for performance. Reports on good results from mobile games and social entertainment products
show that value-added services are still the company's main source of revenue. In the first quarter, Tencent's value-added services business revenue was 35.108 billion yuan, a year-on-year increase of 41%.
Among them, online game revenue reached 27 billion yuan, and mobile game revenue reached 12.9 billion yuan, a year-on-year increase of 57%. According to the report, the growth in the game business is mainly due to the growth in revenue from major mobile games such as "Glory of the King" and "Valley of the Dragon", as well as the growth in revenue from PC games such as "League of Legends" and "Dungeon and Warriors", as well as seasonal expansion packs, promotional activities and the impact of e-sports events.
Social networks revenue was 12.297 billion yuan, a year-on-year increase of 56%. The increase was due to the increase in sales revenue from digital content services (including digital music, video and literary services) and virtual props. Among major social apps, the combined monthly active accounts of Combined MAU of Weixin and WeChat reached 938 million, a year-on-year increase of 23%. The number of monthly active accounts in QQ reached 861 million, a year-on-year decrease of 2%. The number of monthly active accounts on QQ smart terminals reached 678 million, the same as the same period last year. The number of registered accounts for fee-based value-added services was 119 million, an increase of 10% over the same period last year.
In addition, during the reporting period, revenue from online advertising business was 6.888 billion yuan, a year-on-year increase of 47%. Media advertising revenue was 2.509 billion yuan, a year-on-year increase of 20%, mainly due to the growth in revenue from mobile media platforms Tencent News and Tencent Video. Social and Other advertising revenue was 4.379 billion yuan, a year-on-year increase of 67%, mainly driven by the growth of advertising revenue from WeChat circle of friends, WeChat public accounts, application stores and mobile browsers.
Revenue from other businesses was 7.556 billion yuan, a year-on-year increase of 224%. It was mainly driven by the increase in revenue from payment-related services and cloud services.
During the year, we launched the WeGame platform and a number of new tours, and continued to invest in new technologies, high-quality content and innovative products.
Ma Huateng said that Tencent will continue to invest in new technologies, high-quality content and innovative products based on operating existing products and businesses to provide users with a better experience.
According to previous news released by Tencent Entertainment, IP mobile games such as "Sword Network 3 Finger Streets","QQ Dancer Mobile","QQ Flying Mobile Games" and PC games such as "Road to Exile" and "Gun Fire Ranger" will be launched between 2017 and 2018.
In addition, WeGame, a game distribution platform upgraded from TGP, will be launched in July. Currently, the platform has included many popular games such as "Rocket Alliance","Famine" and "Stardew Valley Story", and is available to independent game developers around the world. Send an invitation.
Editor: Nancy
白羊座
金牛座
双子座
巨蟹座
狮子座
处女座
天秤座
天蝎座
射手座
摩羯座
水瓶座
双鱼座