Li Yifei, founder of Sanqi Mutual Entertainment: Virtual reality games may break out in two or three years
Li Yifei believes that even if the VR market does not break out in 2016 or 2017, it will definitely break out in 2019 or 2020, because the VR experience is more realistic than the gaming experience of computers and mobile phones. VR can achieve hundreds of billions of yuan in China in the future. The market will not only have an impact on the game industry, but also on movies. Li Yifei believes that even if the VR market does not break out in 2016 or 2017, it will definitely break out in 2019 or 2020, because the VR experience is better than that of computers and mobile phones.
Li Yifei believes that even if the VR market does not break out in 2016 or 2017, it will definitely break out in 2019 or 2020, because the VR experience is more realistic than the gaming experience of computers and mobile phones. VR can achieve hundreds of billions of yuan in China in the future. The market will not only have an impact on the game industry, but also on movies.
Original title: Two or three years after game companies acquired virtual reality games from foreign VR companies or before the outbreak
, Sanqi Mutual Entertainment announced that its company signed an "investment agreement" with Canadian VR (virtual reality) game content provider Archiact Interactive. This means that in addition to acquiring large numbers of IP and game development teams overseas, domestic game companies have begun to focus on the hot VR field.

Li Yifei, founder and president of Sanqi Mutual Entertainment
, revealed in an exclusive interview that in the high-tech industry, the North American team is more creative than the China team, such as VR and even farther AR industries. This is true. This is a fact that must be admitted at present. At present, the biggest problem for VR is to solve the vertigo problem. After trying this company's products, I found that there was basically no dizziness. After solving this pain point, the product will definitely have an explosion point. This is the main reason for investing in them.
Li Yifei believes that even if the VR market does not break out in 2016 or 2017, it will definitely break out in 2019 or 2020, because the VR experience is more realistic than the gaming experience of computers and mobile phones. VR can achieve hundreds of billions of yuan in China in the future. The market will not only have an impact on the game industry, but also on movies. In addition to movies, traditional online live streaming industries such as 9158.com are now aimed at ordinary consumers, and when VR becomes popular, it will also have a huge impact on these industries.
Li Yifei said frankly that although Sanqi Mutual Entertainment has done a lot of cooperation in film, television, animation, and video, it did not pursue profits in the first one to two years. Its only income was to authorize games, so it is expected that the entire company will By 2017, 90% of its revenue will still come from games, but by 2018 or 2019, Pan-Entertainment's revenue may start to rise rapidly to 20% or 30%.
Link: Game companies 'financing boom data this year
shows that in 2015, a total of 34 game companies were listed on the New Third Board. In terms of time, there was only one company in each of the first two quarters of last year, and the number increased to 8 in the third quarter, followed by the fourth quarter. The number rose sharply to 24.
Relevant data shows that there were 156 investments in the game industry in 2015. Judging from investment rounds, Seed Angels have been in a downward trend throughout the year. There was little change in the first three quarters of Series A investment; the first two quarters of Series B investment remained stable. Insiders believe that the New Third Board may become a new way for small and medium-sized Mini games companies to raise funds.
In addition, the return of Chinese stocks rekindled the passion of the game market. There are about 30 companies on the list for privatizing Chinese stocks, but as many as 9 game companies appear among them.
Editor: kong
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