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The online game "Dream of the Three Kingdoms" has more than 100 million registered users, the R & D company's net profit reached 250 million yuan in 2016

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Among them, client game revenue was 448 million yuan, accounting for 90.99%, net profit was 256 million yuan, a year-on-year increase of 17.74%, and the core product "Dream Three Kingdoms" has a cumulative number of registered users of more than 100 million. In terms of business layout, Electric Soul Network focuses on technology and product research and development. In 2016, it invested 117 million yuan in research and development expenses, accounting for 23.68% of the company's annual operating income.

Electric Soul Network was established on September 01, 2008. It focuses on online game research and development and operation as its main business. It raised 937 million yuan on October 26, 2016 and was listed on the A-share market. The main products include "Dream Three Kingdoms OL","Dream Three Kingdoms Mobile Games","Dream Tower Defense", etc.

Original title: Electric Soul's 2016 financial report net profit of 256 million yuan."Dream Three Kingdoms" registered users exceeded 100 million.

Hangzhou Electric Soul Network Technology Co., Ltd. released its 2016 annual report. During the reporting period, its revenue was 494 million yuan, a year-on-year increase of 5.54%; Among them, client game revenue was 448 million yuan, accounting for 90.99%, and net profit was 256 million yuan, a year-on-year increase of 17.74%. The core product "Dream Three Kingdoms" has a cumulative number of registered users exceeding 100 million.

Electric Soul Network was established on September 01, 2008. It focuses on online game research and development and operation as its main business. It raised 937 million yuan on October 26, 2016 and was listed on the A-share market. The main products include "Dream Three Kingdoms OL","Dream Three Kingdoms Mobile Games","Dream Tower Defense", etc.

The report shows that as of the end of 2016, the company's total assets were 1.843 billion yuan, and the owner's equity attributable to the parent company was 1.550 billion yuan, an increase of 183.03% and 272.15% respectively compared with the end of 2015. In terms of business, online games had a total revenue of 493 million yuan.

Among them, client game revenue was 448 million yuan, accounting for 90.99%, a decrease of 0.32% from the previous year; mobile game revenue was 44 million yuan, accounting for 9%, an increase of 147.92% from the previous year; web game revenue was 35,500 yuan, accounting for 0.01%, a decrease of 87.68% from the previous year. In terms of end-game, with the impact of the rise of the mobile game market and user diversion, the company's core end-game product "Dream Three Kingdoms" has also experienced unfavorable situations in recent years, including a slowdown or even decline in user, flow, and revenue growth. The company Through a series of means such as marketing, we have reversed the decline and adhered to the end-game market. Now, the cumulative number of registered users of "Dream Three Kingdoms" exceeds 100 million.

In terms of regions, domestic income was 483 million yuan, accounting for 98%, an increase of 4.07% over the previous year; overseas income was 9.8821 million yuan, accounting for 2%, an increase of 149.50% over the previous year.

In terms of business layout, Electric Soul Network focuses on technology and product research and development. In 2016, it invested 117 million yuan in research and development expenses, accounting for 23.68% of the company's annual operating income. In addition, the company will increase investment and layout in mobile terminals, reserve a variety of products under development, and will be introduced to the market in 2017 to improve the company's product and revenue structure. In terms of emerging fields, including VR, console and other markets, including the joint investment with Yao Ji Poker to establish Moba Network to develop console game products.

In addition, the report shows that in 2016, E-Soul Network promoted overseas distribution channels, distribution platforms, payment and settlement systems, etc. In addition to exporting products overseas, the company is also trying to introduce more excellent overseas game products to enrich the company's game products and profit model.

Editor: Nancy

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