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Tencent's online game business revenue in the first quarter was 27 billion yuan, a year-on-year increase of 38%

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Online game business revenue is approximately 27 billion yuan, of which PC client game revenue is 14.1 billion yuan, a year-on-year increase of 24%. Online game business revenue is approximately 27 billion yuan, of which PC client game revenue is 14.1 billion yuan, a year-on-year increase of 24%.

the revenue from online games is about 27 billion yuan, including 14.1 billion yuan from PC client games, up 24% from the same period last year, and 12.9 billion yuan from mobile games, up 57% from the same period last year.

original title: Tencent released Q1 financial results in 2017, online game revenue increased by 38% over the same period last year.

Tencent Holdings released its first quarter 2017 results, with revenue of 49.552 billion yuan, an increase of 55% over the same period last year, and a profit of 14.548 billion yuan, up 57% from the same period last year. The revenue from online games is about 27 billion yuan, including 14.1 billion yuan from PC client games, up 24% from the same period last year, and 12.9 billion yuan from mobile games, up 57% from the same period last year.

< strong > overall performance has greatly improved < / strong >

the report shows that Tencent's operating profit for the first quarter ended March 31, 2017 was 19.272 billion yuan, an increase of 44% over the same period last year, and operating profit margin fell 3%. The profit during the period was 14.548 billion yuan, an increase of 57% over the same period last year, and the net profit margin was 29%, the same as the same period last year. The profit attributable to the company's equity holders was 14.476 billion yuan, an increase of 58 per cent over the same period last year. Basic earnings per share is 1.540 yuan, diluted earnings per share is 1.522 yuan, the current share price is 259.80 yuan per share.

CEO Ma Huateng said that the company's performance growth in the first quarter of 2017 was mainly due to good financial and business achievements.

on the financial front, overall revenue growth is driven by smartphone games, payment-related services, digital content subscriptions, PC games and social advertising.

in terms of business, driven by the Lunar New year holiday, the company has achieved significant growth in a number of entertainment service products, a video platform for original content, mobile games such as national singing, Pitu and "Arena of Valor", and so on.

< strong > value-added services are the main driving force of performance, while mobile games and social entertainment products have achieved good results < / strong >

the report shows that value-added services are still the company's main source of income. In the first quarter, Tencent's value-added services revenue was 35.108 billion yuan, up 41% from a year earlier.

of this total, the revenue from online games reached 27 billion yuan, and the revenue from mobile games reached 12.9 billion yuan, an increase of 57% over the same period last year. According to the report, the growth of the game business is mainly due to the growth of major mobile games such as "Arena of Valor" and "Valley of the Dragon", as well as the growth of revenue from PC games such as "League of Legends" and "Dungeon & Fighter" and the impact of seasonal feature films, promotional activities and e-sports events.

Social network revenue is 12.297 billion yuan, up 56% from the same period last year. The growth is due to growth in digital content services (including digital music, video and literature services) and sales of virtual props. Among the major social apps, the combined number of monthly active user accounts of Wechat and WeChat reached 938 million, up 23% from a year earlier. The number of QQ monthly active users accounts reached 861 million, down 2 per cent from a year earlier. The number of monthly active users of QQ smart terminals reached 678 million, the same as the same period last year. The number of registered accounts for paid value-added services was 119 million, an increase of 10 per cent over the same period last year.

in addition, during the reporting period, the revenue of the online advertising business was 6.888 billion yuan, an increase of 47% over the same period last year. Media advertising revenue totaled 2.509 billion yuan, an increase of 20% over the same period last year, mainly due to the growth of mobile media platforms Tencent News and Tencent Video. Social and other advertising revenue totaled 4.379 billion yuan, up 67 percent from the same period last year, mainly driven by growth in advertising revenue from Wechat moments, Wechat public accounts, app stores and mobile browsers.

the income of other businesses was 7.556 billion yuan, an increase of 224% over the same period last year. Mainly driven by the increase in revenue from payment-related services and cloud services.

launched the WeGame platform and a number of new games this year, and continue to invest in new technology, high-quality content and innovative products

Ma Huateng said that Tencent will continue to invest in new technology, high-quality content and innovative products on the basis of existing products and business, so as to bring a better experience to users.

according to the news previously released by Tencent Interactive Entertainment, IP mobile games such as "sword net 3 fingertips", "QQ Xuanwu Mobile" and "QQ Speed Mobile" and PC games such as "Road of exile" and "Gun Fire Ranger" will be launched between 2017 and 2018.

in addition, WeGame, a game publishing platform upgraded from TGP, will be launched in July. At present, the platform already includes popular games such as Rocket Alliance, Famine and the Tale of Stardew Valley, and invites independent game developers around the world.

Edit: nancy

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