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The Ministry of Culture standardizes online games with new rules: online game users should ban consumption by tourists with their real names.

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(20) where an online game operating enterprise engages in the virtual currency issuance service of online games as stipulated in item (4) of this circular, it shall abide by the relevant provisions of articles 6, 18, 19 and 22 of the interim measures for the Administration of online Games, and those who violate the relevant provisions shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with the interim measures for the Administration of online Games. With this "notice" is also clear: online game operators should.

according to the website of the Ministry of Culture, the Ministry of Culture recently issued a notice on standardizing the operation of online games and strengthening supervision after the event, which pointed out that online game operators should strictly implement the relevant provisions of the "Project of Guardianship of parents of minors in online Games".

the Ministry of Culture issued a notice on regulating the operation of online games and strengthening supervision after events (hereinafter referred to as "the notice") on the official website on the evening of December 5, which clearly stipulates for the first time that virtual currencies and virtual props in online games cannot be exchanged for legal tender. At the same time, the notice also makes it clear that online game operators should require online game users to use valid identity documents to register under their real names, and shall not provide in-game recharge or consumption services for online game users who log in in tourist mode.

this "notice", with a total of 26 articles, aims to standardize the market order of online games, protect the legitimate rights and interests of consumers and enterprises, and promote the healthy and orderly development of the online game industry. The notice points out that with the rapid development of China's online game industry in recent years, problems such as unclear operational responsibilities of online game management units, induced consumption in disguised form, and weak protection of users' rights and interests have become increasingly prominent.

Article 9 of the Circular stipulates that online game operators may not provide online game virtual currencies with legal tender or in-kind services to users, but online game operating enterprises terminate the provision of online game products and services, except in the case of return of unused virtual currency by legal tender or other means accepted by users. Article 10 online game operators are required not to provide users with the service of exchanging virtual props for legal tender, and for providing users with virtual props for exchanging small physical objects, the content and value of the objects shall comply with the provisions of the relevant laws and regulations of the state.

according to this "notice", online game operators should require online game users to register under their real names with valid identity documents and save user registration information; they shall not provide in-game recharge or consumption services for online game users who log in in tourist mode.

the Ministry of Culture also requires online game operators to limit the amount of online game users can recharge in a single game, and send messages that require users to confirm when they recharge or consume. The confirmation information shall include the amount of legal tender or virtual currency recharged or consumed, the name of virtual props or value-added services obtained, and prompts such as moderate entertainment and rational consumption.

with regard to the protection of minors, Article 13 of the Circular requires online game operators to strictly implement the relevant provisions of the "Project of guardianship of parents of minors in online Games", set consumption limits for underage users, limit game time for underage users, and take technical measures to block scenes and functions that are not suitable for underage users.

the Circular also clearly points out that those who violate the relevant regulations will be investigated and dealt with by the cultural administrative departments at or above the county level or the comprehensive law enforcement agencies of the cultural market in accordance with the relevant regulations.

< strong > is as follows: < / strong >

< strong > 1. Define the operation scope of online games < / strong >

(1) online game operation means that online game operators provide online game products and services to the public by opening up the registration of online game users or providing online game downloads, and obtain benefits by charging online game users or by means of e-commerce, advertising, sponsorship, etc.

(2) online game operators test online game technology by opening user registration, opening online game charging system, and providing client software that can directly register and log in to the server, which belongs to online game operation.

(3) online game operators provide services such as user system, charging system, program download and promotion for the online game products of other operating enterprises, and participate in the sharing of online game operation revenue, which belongs to joint operation behavior and shall bear the corresponding responsibility.

< strong > II. Standardize online game virtual props distribution service < / strong >

(4) if issued by an online game operating enterprise, the user shall directly purchase it with legal tender, use the virtual currency of the online game or obtain it according to a certain exchange ratio, and the virtual props with the function of directly exchanging other virtual props or value-added services in the game shall be managed in accordance with the relevant provisions of the virtual currency of online games.

(5) when an online game operator changes the version of an online game, increases the types of virtual props, adjusts the functions and duration of virtual props, and holds temporary activities, information such as the name, function, pricing, exchange ratio, validity period and corresponding gift, transfer or transaction methods of the virtual props involved shall be made public on the official home page of the game or in a prominent position in the game.

(6) if an online game operator adopts random sampling to provide virtual props and value-added services, users shall not be required to participate in the form of direct investment in legal tender or virtual currency in online games. The online game operator shall promptly publicize the name, performance, content, quantity and extraction or synthesis probability of all virtual props and value-added services that may be extracted or synthesized on the official website or randomly selected pages of the game. The relevant information of public random extraction shall be true and effective.

(7) online game operators shall publish the results of random selection of participating users on the official website of the game or in a prominent position in the game, and keep relevant records for inquiry by relevant departments, which shall be kept for no less than 90 days. When publishing the results of random sampling, certain measures shall be taken to protect the privacy of users.

(VIII) when online game operators provide virtual props and value-added services by random sampling, they shall at the same time provide users with other ways to obtain virtual props and value-added services with the same performance, such as exchange of other virtual props and direct purchase with virtual currency of online games.

(IX) online game operators may not provide online game virtual currencies with legal tender or physical services to users, but online game operating enterprises terminate the provision of online game products and services, except in the case of return of unused virtual currency by legal tender or other means accepted by users.

(10) online game operators shall not provide users with the service of exchanging virtual props for legal tender, or provide users with virtual props for exchanging small physical objects, the contents and value of the objects shall comply with the provisions of relevant laws and regulations of the state.

< strong > III. Strengthen the protection of the rights and interests of online game users < / strong >

(11) online game operators shall require online game users to register with valid identity documents and save user registration information; they shall not provide in-game recharge or consumption services for online game users who log in in tourist mode.

(XII) online game operators shall limit the amount of single recharge for online game users within a single game, and send information requiring user confirmation when the user recharges or consumes. The confirmation information shall include the amount of legal tender or virtual currency recharged or consumed, the name of virtual props or value-added services obtained, and prompts such as moderate entertainment and rational consumption. Online game operators shall keep records of users' recharge and consumption for not less than 180 days.

(13) online game operators shall strictly implement the relevant provisions of the "Project of guardianship of parents of minors in online Games". On the basis of implementing the "Project of guardianship of minors' parents in online Games", online game management units are encouraged to set consumption limits for underage users, limit game time for underage users, and take technical measures to shield scenes and functions that are not suitable for underage users.

(14) online game operators shall indicate the contact information for the protection of users' rights and interests in a prominent position in the game. When the legitimate rights and interests of online game users are infringed or there is a dispute with online game users, online game management units may require online game users to produce valid personal identity documents consistent with the identity information they have registered. If the verification is true, the online game users shall be assisted in obtaining evidence. For the verified real-name registered users, the online game management unit shall have the responsibility of providing proof to them in accordance with the law.

(15) online game operators shall take effective measures to protect users' personal information, prevent the disclosure and destruction of users' personal information, and shall not provide user information to third-party enterprises or individuals in any way without authorization.

< strong > IV. Strengthen the post-event supervision of online game operation < / strong >

(16) the cultural administrative departments and comprehensive law enforcement agencies of the cultural market in various localities should make full use of the law enforcement cooperation mechanism of the online cultural market to comprehensively implement "double random and one open" supervision over the online game market. It is necessary to continuously improve the work level of random spot checks in online games, and increase the frequency of random spot checks and daily inspections for online game operating units with more complaints and reports, and focus on supervision. The results of the investigation should be announced to the public in a timely manner.

(17) the cultural administrative departments and comprehensive law enforcement agencies of the cultural market in various localities should strengthen credit supervision over the online game market in accordance with the principle of" whoever punishes, who will be included ". Put illegal and illegal online game business units on the blacklist or warning list, and carry out joint punishments with relevant departments to strengthen credit constraints on illegal online game business units and relevant responsible persons.

(18) Cultural administrative departments at all levels and comprehensive law enforcement agencies of the cultural market should strengthen the guidance, service and training of online game management units within their jurisdiction. The cultural administrative departments at the provincial level shall organize and guide enterprises to carry out training in policies, regulations and business norms, regularly inspect the implementation of relevant systems such as enterprise content self-examination and operational standards, and provide timely administrative guidance to online game operating units.

< strong > V. Seriously investigate and deal with illegal operation behavior < / strong >

(19) where an online game operating enterprise engages in the activities specified in items (1), (2) and (3) of this circular and operates an online game for which the approval number has not been obtained or the record number has not been obtained within the time limit, the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market shall investigate and deal with it in accordance with articles 30 and 34 of the interim measures for the Administration of online Games. Those who download online games or obtain benefits by means of e-commerce, advertising, sponsorship, etc., shall be investigated and dealt with in accordance with articles 27 and 28 of the interim provisions on the Administration of Internet Culture.

(20) where an online game operating enterprise engages in the virtual currency issuance service of online games as stipulated in item (4) of this circular, it shall abide by the relevant provisions of articles 6, 18, 19 and 22 of the interim measures for the Administration of online Games, and those who violate the relevant provisions shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with the interim measures for the Administration of online Games.

(21) where an online game operating enterprise violates the relevant provisions of items (5), (6), (7) and (8) of this Circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 31 of the interim measures for the Administration of online Games.

(22) where an online game operating enterprise violates the relevant provisions of item (9) of this Circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 32 of the interim measures for the Administration of online Games.

(23) where an online game operating enterprise violates the relevant provisions of item (10) of this Circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 30 of the interim measures for the Administration of online Games.

(24) where an online game operating enterprise violates the relevant provisions of item (11) of this Circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 34 of the interim measures for the Administration of online Games.

(25) where an online game operating enterprise violates the relevant provisions of item (13) of this Circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 31 of the interim measures for the Administration of online Games.

(26) where an online game operating unit violates the relevant provisions of items (12) and (14) of this Circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 35 of the interim measures for the Administration of online Games.

notice shall enter into force as of May 1, 2017.

< strong > Yien collates and publishes < / strong > according to the relevant reports of Chinanews.com and Beijing Youth Daily.

Edit: yvette

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