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The immortal lineup at the Beijing premiere of the inhuman movie has dropped into the air, and has received frequent praise from reputation!

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Jiuzhiwang Film Beijing News On August 14, the movie "Unhuman: Time-limited Player" held its premiere in Beijing. On the same day, Xu Ding, producer of the movie "Un...

Jiuzhiwang Film Beijing News On August 14, the movie "Unhuman: Time-limited Player" held its premiere in Beijing. On the same day, Xu Ding, producer of the movie "Unhuman: Time-limited Player", director Wang Liwen, director and screenwriter Zai Shui, dubbing director and voice actor Teng Xin, and dubbing actors Yang Ning, Baomu Zhongyang and Tong Xinzhu collectively appeared at the premiere. In addition, Teacher Yi Feng, the original author of the comic book "Unhuman", Teacher Zhong Ming, the film's chief painting supervisor, and Teacher Li Lei, the film's executive producer, appeared in surprise to join the audience in this midsummer "friendship break", and feel the blood and laughter of fighting side by side. The premiere has received a lot of praise and received a lot of praise. The movie is now open for pre-sale and will be available on the screen to audiences across the country on August 16!

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The immortal teammates gathered the original team of people and horses to continue the "ten-year contract" that belonged to him

When the melody of "The Immortal" sounded, those characters jumped from the comic box to the movie screen, and a ten-year contract for the national-level IP "Inhumans: Time-limited Players" was finally fulfilled. The birth of "Inhumans: Time-limited Players" was not only another continuation of this IP, but also an audio-visual feast that integrated game fantasy and team constraints. The creators presented this grand and gorgeous midsummer adventure with constant ingenuity and indomitable enthusiasm.

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The main creative team shares the behind-the-scenes story to restore the original and inhuman taste

Director Wang Liwen said: "From TV animation to film, the challenges we face are completely different, but the team's belief is always the same-to make a work that makes fans proud." Director Zaishui also said: "To bring the inhuman movie to the screen, I also want to give this long companionship a sense of ceremony-just like old friends making an appointment to go to a bigger level together."

The most intuitive breakthrough in the film lies in the all-round evolution at the production level. From the scales and patterns of character design to the hair levels, from scene construction to light and shadow rendering, every frame is full of the demands of "the highest standards in the industry." The rainforest chase lasted for more than a minute and the magical battlefield in the tower of decisive battle. Every frame of the scene deeply shocked and moved the audience. Especially when building the game world, the production team innovatively adopted the "no white space" design concept to ensure that the audience can find carefully buried detailed eggs in any corner of the camera. This almost paranoid ingenuity gives traditional 2D animation a super high picture texture. When the dragon's flame effects and particle light and shadow burst on the screen, it is enough to make fans marvel,"Is this still the" Inhuman "I know?"

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Through the setting of "limited time player", the film allows the characters to show new charm in the adventure of solving puzzles and challenging bosses. The lyrics of the MV "The Immortal""" Leave the Novice Village "and" Do you want to get ahead or just want to win your breath "have hinted at the metaphor of this growth-it seems to be a game breakthrough, but it is actually a fable about friendship and growth. The creator revealed at the premiere that September is like a "glue" that connects the team's transformation from individual battles to tacit collaboration. This narrative design not only retains the original's easy healing tone, but also gives the story a more universal emotional resonance.

What really makes the film transcend ordinary fans and work is its profound interpretation of "team constraints". Whether it is the ten-year persistence of the voice actors in the production special, or the line "What is unforgettable is not the game, but the you playing together" in the trailer, they accurately hit the contemporary young people's emotional desire for "fairy teammates". When Yang Ning talked about the growth of dubbing characters, she emphasized "understanding the weight of the word 'friend'", and when Baomu Zhongyang shouted" the oath of' forming a team to clear the customs 'in his strong voice, these interactions across dimensions make virtual characters become entities that the audience projects emotions. The linkage between coser and seiyu at the premiere, and the interaction between the audience and actors, extended this emotion from the screen to reality, forming a unique cultural landscape of the circle.

From the release of comics in 2015 to the current 30 billion views, it is no accident that the movie "Unhuman" has received favorable reviews. The film not only maintains the "original flavor" of the original dubbing lineup, but also lowers the viewing threshold through gamified narrative; it has both classic stories that make old fans smile, and independent plots that are suitable for passers-by audiences to understand. This balance provides new ideas for the development of Guoman's IP-when we are discussing "the rise of Guoman," what really needs to rise is not only technology, but also this kind of adherence and innovation to core emotional values.

The film will be released nationwide tomorrow. It will set off together with "Unhuman: Time-limited Player" to carry out an indomitable friendship charge!

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