Hero Sports officially entered VR e-sports The VR version of "National Shootout" will be launched
Zhang Yongkang, director of Hero Entertainment and vice chairman of Hero Sports, said: "VR, like e-sports, is a future industry trend. Major manufacturers are making different attempts. I believe that the establishment of Hero VR is based on Hero Entertainment's e-sports genes. Under the gene, as well as in cooperation with Virtuix and Shiyu Technology, we can quickly embrace VR e-sports and continue to be industry pioneers. On the one hand, Hero VR will invest in the development of related e-sports VR game content, based on excellent game projects, and establish VR...
Hero Sports today announced the establishment of Hero VR, focusing on VR content production and hardware development, and officially entering the VR field. The establishment of Hero VR marks the official involvement of Hero Sports in VR e-sports.
Hero Sports today announced the establishment of Hero VR, focusing on VR content production and hardware development, and officially entering the VR field. The establishment of Hero VR marks the official involvement of Hero Sports in VR e-sports. At the same time, Hero Sports announced that it will invest in Virtuix, a US VR equipment research and development manufacturer, and the two parties will reach a deep strategic cooperation relationship. It is reported that Hero VR has launched several VR game research and development projects, including the VR version of "National Shootout".2016 is known as the first year of VR. The VR industry has received unprecedented widespread attention in terms of hardware and software. Goldman Sachs Group predicted in its report "VR and AR: Interpreting the Next General Purpose Computing Platform" that the VR market will be US$80 billion in 2025, of which 45 billion will be hardware revenue and 35 billion will be software revenue. The report divides VR/AR applications into nine application areas, saying that video games, event live broadcasts, and video entertainment will be the fastest growing areas. Based on Goldman Sachs 'standard forecasts, VR games will reach US$11.6 billion in revenue in 2025 and will have 216 million users worldwide.
Hero VR is backed by hero sports and hero entertainment. It has the innate gene of mobile e-sports, and will also become its advantage in VR content development. Hero Entertainment has a number of successful competitive mobile game products, including the world's first FPS game "National Shootout" with 136 million users worldwide and 5 million DAUs. The HPL Hero League, a subsidiary of Hero Sports, is the largest mobile e-sports league in Greater East Asia. On the one hand, Hero VR will invest in the development of related e-sports VR game content and build a VR event brand based on excellent game projects. On the other hand, Hero VR will focus on the improvement of the e-sports competition experience and develop VR e-sports game peripheral hardware equipment greatly enhance the immersion and competitiveness of e-sports players.
In the future, Hero VR will bring new e-sports events to e-sports fans, and even VR viewing experiences in traditional sports.

Hero VR teamed up with Virtuix, which can be said to be a strong combination of content + hardware. Virtuix is the world's leading ODT (Omni Directional Treadmill) company. Its core product Virtuix Omni can record and track the player's body movements and simultaneously feed them back into the game process. Omni will record all person's location, speed and mileage data and transmit it to the game, making a real simulation of the reaction to reality in the virtual world. With Virtuix Omni, players can experience the thrill and excitement of running in large-scene games in limited space.
Wu Dan, president of Heroes Entertainment, said: "VR has a wide market space in China. Hero sports and even Hero Entertainment will accelerate the pace of VR. We plan to port successful game products to VR platforms, such as "People's Shootout". FPS has always been deeply loved by players, and I believe it will be the same in the VR era. What we need to do is to bring VR games into users 'daily lives and be able to experience the latest VR content in a wider range of scenarios."
In addition, Hero VR has also reached a strategic cooperation relationship with Shiyu Technology, the largest entertainment manufacturer in China. Shiyu Technology is known for its independent research and development capabilities and global sales network. Its products have entered more than 100 countries and regions around the world and are widely recognized by many large amusement park chain brands at home and abroad. Working together with Shiyu Technology, Hero VR's products, content and Virtuix Omni will bring new experiences to users and promote the transformation of the VR offline industry.
Zhang Yongkang, director of Hero Entertainment and vice chairman of Hero Sports, said: "VR, like e-sports, is a future industry trend. Major manufacturers are making different attempts. I believe that the establishment of Hero VR is based on Hero Entertainment's e-sports genes. Under the gene, as well as in cooperation with Virtuix and Shiyu Technology, we can quickly embrace VR e-sports and continue to be industry pioneers."
Editor: yvonne
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