Youzu Network's 2016 net profit of 590 million yuan accounted for more than half of overseas revenue
Youzu Network's current main business includes the R & D, distribution and operation of mobile games and web games. The report shows that in 2016, the company's mobile game business revenue was 1.281 billion yuan, a year-on-year increase of 77.87%, accounting for 50.65% of total revenue. Youzu Network released its 2016 financial report with a net profit of 590 million yuan, accounting for 50.11% of overseas revenue. Youzu Network released its 2016 annual report. During the reporting period, revenue was 2.53 billion yuan, a year-on-year increase of 64.86%.
Youzu Network released its 2016 annual report. During the reporting period, revenue was 2.53 billion yuan, a year-on-year increase of 64.86%; net profit was 590 million yuan, a year-on-year increase of 14.03%, of which overseas revenue was 1.267 billion yuan, a year-on-year increase of 64.55%, and 50.11% of total revenue.
Original title: Youzu Network released its 2016 financial report net profit of 590 million yuan, accounting for 50.11% of overseas revenue. YouzuNetwork released its 2016 annual report. During the reporting period, revenue was 2.53 billion yuan, a year-on-year increase of 64.86%; Net profit was 590 million yuan, a year-on-year increase of 14.03%, of which overseas revenue was 1.267 billion yuan, a year-on-year increase of 64.55%, and 50.11% of total revenue.
Youzu Network's current main business includes the R & D, distribution and operation of mobile games and page games. The report shows that in 2016, the company's mobile game business revenue was 1.281 billion yuan, a year-on-year increase of 77.87%, accounting for 50.65% of the total revenue; page games revenue was 1.231 billion yuan, a year-on-year increase of 51.72%, accounting for 48.66% of the total revenue. Among them, domestic revenue was 1.262 billion yuan, a year-on-year increase of 65.18%, accounting for 49.89%. Overseas business income exceeded domestic revenue for the first time.
According to the report, the company's revenue growth in 2016, especially the growth of mobile games business and overseas business, was mainly due to the implementation of the company's three strategies of high-quality, globalization and big IP. In terms of high-quality products, many games independently developed and operated by the company, such as "Chronicles of the Three Kingdoms of Youth","Goddess Alliance (Striving for New Services)","The Great Emperor (Striving for New Services)", etc., still continue to perform well. At the same time, the company released the ARPG mobile game "Wings of Fury" and launched the ARPG page game "Tomb Robber Notes", which has increased the company's layout in the field of medium to heavy online games.
In terms of globalization, the company has deployed overseas markets through the acquisition of Yousu GmbH in Germany and the establishment of a Hong Kong branch. During the reporting period, the rapid growth in revenue from overseas regions mainly benefited from the good performance of the ARPG mobile game "Wings of Fury", the card mobile game "Chronicles of the Three Kingdoms" and the page game "Goddess Alliance 2". In 2016, the company successfully completed the acquisition of German game manufacturer Bigpoint. The two parties jointly operated the company's self-developed page game "Goddess Alliance 2" overseas to "tailor" the localized distribution strategy for the game in Europe and further increase the penetration of high-quality games in the global market., and implement the strategic goal of globalization.
In terms of IP, the company launched original games such as "Junior Journey to the West" and "Goddess Alliance 2" in 2016. The products are IP games of the "Junior Series" and "Goddess Series" independently established by the company, continuing the advantages and characteristics of the two series. and popularity, further precipitating the company's brand effect; in addition, the company launched "Tomb Robber Notes", which was released simultaneously with the movie of the same name released during the same period, enhancing and amplifying the brand value of IP through movie-game linkage.
Finally, Youzu said in its financial report that in the future, the company will actively expand the game category, deepen the development and integration of top-level IP with games, expand the scope of global distribution and optimize global distribution methods, and achieve orders of magnitude changes in these three modules.
Editor: Nancy
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