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Comcast acquires the remaining shares of Universal Studios Japan as a wholly-owned subsidiary
It is reported that Comcast had purchased a 51% stake in Universal Studios Japan in 2015. The relevant person in charge of Beijing Shouhuan Cultural Tourism Investment Co., Ltd. said that it has formed a joint venture with Comcast NBC Universal Group of the United States to officially start the construction of the first phase of the global theme park project. -
Suning replaces Chinese cultural holding company Olympic Power or completes the unification of football
The Chinese Cultural Industry Investment Fund has decided to transfer its shares in Tiao Power to Suning. After the transaction is completed, Suning will become the controlling party of Sports Olympic Power, and Chinese Culture will still hold part of the shares of Sports Olympic Power. -
PPTV Juli Sports won exclusive copyright for all 2017 Super League new media games
On March 3, Suning's PPTV Juli Sports officially announced that it had won the exclusive copyright for all games of the 2017 China Ping An China Football Association Super League New Media. In the new season, all 240 games of the Super League will be broadcast live in high definition on the three terminals of PPTV Sports. -
Netease's fourth quarter revenue was 12.1 billion yuan, net online game income accounted for 74%
Financial report data shows that Netease's net income for the fourth quarter of 2016 was 12.099 billion yuan, a year-on-year increase of 53.1%; net profit was 3.683 billion yuan, a year-on-year increase of 70.2%. In 2016, net income was 38.179 billion yuan, a year-on-year increase of 67.4%; net profit was 11.605 billion yuan, a year-on-year increase of 72.3%; net income from online games in 2016 was 27.980 billion yuan, a year-on-year increase of 61.6%. -
Time Warner shareholders approve merger deal with AT&T Trump no longer opposes
On February 16, Time Warner shareholders voted 99% to approve the US$85.4 billion merger transaction proposed by AT&T Inc. Time Warner still expects the transaction to be completed before the end of 2017. -
Huayi Brothers invested in Lytro in the United States and was the first to deploy a global VR unicorn company
The focus of Huayi Brothers 'investment in Lytro is also the possibility of integrating VR technology and Huayi Brothers' entertainment content. -
Weibo's market value reaches US$11.3 billion, exceeding Twitter's monthly average user by more than 340 million
In October last year, Weibo's market value once approached Twitter's market value. According to Bloomberg statistics, the 13th was the first time that Weibo's market value exceeded Twitter at the close of the stock market. Weibo has an average monthly user of more than 340 million, but profits lag behind Western competitors. -
Universal Pictures invests in Spielberg's film company Amblin Partners
Universal Pictures invested in Spielberg's film company Amblin Partners and purchased a small stake in Amblin Partners. According to Global, Spielberg's talents and Amblin Partners films are attractive to domestic and overseas markets and are Global's most valued resources. Alibaba Pictures acquired part of Amblin Partners in 2016. -
Zhejiang News Media plans to sell media assets to strip off its "burden" and pack it lightly on the road
As the first newspaper group in the country to list its media operating assets as a whole, Zhejiang News Media plans to sell news media assets to its controlling shareholders six years after its backdoor listing in 2011. -
LeTV's share price rose 6% at the opening of the largest high-resolution transfer plan
Le.com has once again launched a high-speed transfer plan, which is arguably the most powerful in history. LeTV's confidence in announcing the high-transfer plan is directly related to the huge balance of capital reserve. -
Alibaba Pictures expects a net loss of more than 900 million yuan in 2016, with large marketing expenditures
On the evening of February 17, Alibaba Pictures released a performance announcement saying that it will record a net loss of between 950 million yuan and 1 billion yuan in 2016. The main factor affecting the group's overall profitability in 2016 is the goal of obtaining more marketing expenses invested in market share. -
Zhao Wei gave up controlling in Wanjia Culture and Shanghai Stock Exchange and sent another inquiry letter to investigate the inside story
After the transaction is adjusted, the actual controller of Wanjia Culture will no longer change. At the same time, after Zhao Wei gave up taking ownership of Wanjia Culture, the future development and operation trends of listed companies are also a topic of great concern to investors. -
Invested in more than 20 companies in two years, the market value has increased eightfold to deconstruct the game "M & A" of Sanqi Mutual Entertainment
At the beginning of its establishment, Sanqi Mutual Entertainment mainly provided the operation and promotion of domestic web games, and its market share in web games is second only to Tencent. Since its listing in 2014, Sanqi Mutual Entertainment has invested and acquired more than 20 game, film and television, and technology companies. Under a series of capital operations, Sanqi Mutual Entertainment's performance grew rapidly. -
Chinese culture tens of millions of euros leads the investment in Formula E to deeply deploy the sports industry chain
On February 14, 2017, the Chinese Cultural Industry Investment Fund announced that it would invest tens of millions of euros in Formula E Holdings Limited, the official promotion company of the FIA Formula E Championship. -
Renren Games was listed on the new third board with a net profit of 26.26 million yuan in 2015
Renren Games was listed on the New Third Board on the 15th. Its main business is the development, distribution and operation of online games. From January to April 2016, revenue was 24.3619 million yuan and net profit was 6.437 million yuan. The announcement shows that Renren Games had revenue of 207 million yuan and net profit of 22.7108 million yuan in 2014. In 2015, revenue of 107 million yuan and net profit of 26.2604 million yuan. -
LeE.com subsidiary LeEZhixin increased capital and expanded shares, Truly International invested 720 million yuan, holding 2.3%
LeE.com's announcement yesterday evening showed that in order to improve its operating strength and meet capital needs, its controlling subsidiary LeE.C. decided to increase capital and share shares. Truly Electronics, a subsidiary of Truly International, invested 720 million yuan to subscribe for an additional 7.4989 million yuan registered capital. After the transaction is completed, Truly Electronics will hold a 2.3438% stake in LeE.C. -
A little information responds to rumors of being acquired by Baidu: it will maintain independent development
A little information responded to the rumor, but did not make a clear statement. Baidu declined to comment on the rumor. Rumors say that Baidu will wholly acquire a bit of information, and after the acquisition, Baidu will rely on a bit of information to develop content and distribution. -
US AR company Magic Leap acquires a 3D imaging company but has not yet launched an AR helmet
According to the latest news from foreign media, American augmented reality startup Magic Leap has recently acquired a European company engaged in 3D imaging, which may be used to recognize and perceive the surrounding space by augmented reality helmets. Magic Leap is currently facing tremendous public opinion pressure. -
Xinke Materials purchased 875 million yuan in fantasy factory and added to the film and television industry's "double high" acquisition was questioned
Recently, Xinke Materials has made another attack in terms of increasing film and television, and its subsidiary plans to acquire 70% of the shares of Dream Factory. On February 15, Xinke Materials announced that Xi'an Mengzhou, a wholly-owned subsidiary of the company, plans to transfer 70% equity of Dream Factory for 875 million yuan. -
Abandon games, play live broadcasts, and post Financial Renren. com to return to its glory
It seems to be a good thing for Renren to abandon Renren games, which no longer continues to contribute a lot of revenue. In January this year, various live broadcast platforms held grand ceremonies to attract attention, and Renren Live was also one of them. It is understood that in the future, Renren live broadcasts will continue to be combined with "cars", and specific products are still under preparation.
